Originally posted by AB83Rules:
Originally posted by BrianGO:
Originally posted by AB83Rules:
For those who want to know, the following about our cap.
2014- We have projected $27.8M in cap room with a $122M cap, but can create $8.75M by cutting or trading Alex this offseason, plus Rogers is due over $8M, and most would be saved with a cut or restructure if he goes downhill. Plus we can save $2.5M if Brooks doesn't meet the 12 sacks and the voids in his contract for de-escalators.
2015- We have projected $61.149M in cap room with a $125M cap, again with Brooks a $2.5M decrease for sacks.
2016- We have projected $92M in cap room with $130M cap, and again Brooks' decrease.
2015 and 2016 would be ideal for loading up on 3 contracts for the players I mentioned, most likely J.Smith, Iupati, and Goldson, then 2017 and beyond would be for guys like Kaep, Hunter, Cully, and Miller.
We wouldn't need to front load Whitner too much, and Aldon is one that I dont know when we would extend him, either after 2013 or after 2014.
Our cap situation is FINE, a lot can be saved in 2013, and we could even front load Goldson and another like Crabtree in 2013 like we did with Staley in 2009 with that massive 11M roster bonus paid at that time and counted against the cap in 09.
Isn't it a matter of competition with other teams? If our cap situation looks like that, what is the cap situation of other teams? We are competing with them for our players services right? For example, if we have 60 million of room, it sounds like a lot, but if every other team has 100 million of room, they will be able to pay more than us.
At some point, it comes down to logic. Almost half our starting team are Pro-Bowlers, and likely more will be next year. Are you saying we can just happily pay them all with no problems? That would be unprecedented in the salary cap era.
Not saying we can retain all of them, but most, plus we will likely let Sopoaga, Walker and others walk this offseason, which frees up room for the future that wont be used on them. We probably will lose a few players, but we structure like the best in the NFL.
So we will lose some players, but which ones? For example...
Tier "1" young players who must be signed
in the future; in order of overall relative importance (IMO):
Kap, Aldon, Crab, Iupati, A Davis.
Tier "2" young and prime age veteran players who we want on the team; in order (IMO):
Goldson, Boone, Whitner, Culliver, RJF, Hunter, Brown, Miller.
Tier "3" veterans who are older but we still want on the team.
J Smith, Gore, Davis, Soap, Rodgers
Tier "4" players who play roles, but are tough to justify with the money they make or will want.
A Smith, Akers, Goodwin, Haralson, Walker, Ginn.
The rest are either unproven, journeymen, have injuries, or are already locked up for a while (some of the tier "3" might fit that profile, but I wasn't sure).
Tier "1" is where we need to sign all the players IMO. They are each critical to the core of the future of this team
, they are all young and coming into their own.
Tier "2" contains players that we certainly want, but we have to get them for the right price
. Some of them are going to want a big pay raise. We can't overspend here because it will cost us long term. Will be tough to keep everybody from tier 2, although we will try.
Tier "3" contains a lot of core players, but they are creeping up in age. This is where some very difficult decisions
will have to be made. Some of these veterans will restructure. Some of them we might have to make some surprising moves in the coming years.
Tier "4" will save us a lot of cap money
if we let them go. It's not that they aren't valuable, but with all the other tiers, we can't sign everybody.
I understand that we will lose some players (mostly from tier 4), but many of the players in tier 1 and 2 are going to want a considerable pay raise. The question is whether we can sign these players while keeping our core veterans.
Edit: I moved Soap into Tier "3", he is a role player, but I don't know who we can replace him with right now. He is critical for our run defense and is in the game on almost every drive.
[ Edited by BrianGO on Jan 18, 2013 at 7:11 AM ]