Originally posted by 49erCanuck:
And right after I posted that questions, I see it answered up above. Tis always the way.
From the Roman thread:
: Just a reminder of what an (Annointed Revceiver - AR1 or AR2) passing game means. Essentially, it's a pre-determined passing play designed
to get ONE receiver the ball from the plays called in to the huddle by HaRoMan. It is typically designed to get this one receiver the ball under 3 seconds for obvious reasons. IF that AR is covered, CK is instructed to be off and running. Once the AR is covered (or CK doesn't pull the trigger), it instantly becomes an ad lib play. In both types of passing plays HaRoMan determines the play calls, not CK. While he may be able to audible out of one pass play to another, both typically have the AR pre-determined. CK's job (and esp. that of the AR and the non-AR's) is merely to "execute" the play. It's a team-receiving concept (like college). Like in the run game, if one chain breaks, the whole play blows up. It leans heavily on skill players winning their 1on1 battles; we've seen the results when Boldin & VD were doubled this year. In 2012, the AR's were Crabtree and VD. In 2013, it's been Boldin and VD. Now we're starting to see more Crabtree but clearly, like Dilfer referenced, his # isn't being called enough to make him happy.
AR1 (most common)
- This is a play designed to get the AR the ball via non-physical
support from the others (e.g. decoy routes). For instance, we run 3 straight go-routes occupying 4 DB's to hit the AR underneth in a 1on1 matchup. Think Randy Moss running deep sideline and post routes to open up VD and Crabtree underneath all year long. It includes cutting off routes to draw defenders (or making them hesitate just for a second) to free up the AR who cuts the other direction. It includes designed flows as well...getting the defense to flow one way to pass back to the other side; misdirections, crossing patterns, etc. The non-AR's are NOT viable receiving options in the play UNTIL it becomes an ad lib play. They must execute their part to help the AR get the ball. This is common in a college offense vs. pro-style.
- This is a play designed to get the AR the ball with physical
help from the others (literallly, blocking up field while the ball is in the air to the AR underneath). This is a play where Boldin received a P.I. call inside the RZ recently.
Ad lib (common)
- This is a play where CK doesn't pull the trigger on the AR (hesitates) or the AR is effectively covered and the play instantly becomes a broken ad lib play. CK is instructed to buy time with his legs and look to ad lib pass or pick up yards with his legs. We've scored 3 of our last 4 TD's on this one.
Pro-Style (PS) (rare)
- This is a passing play called where all receivers (usually 4) plus the backs are ALL viable
passing options. It's on CK to find the most open and pull the trigger.
See post #1972 to see a breakdown of the 1st half of the Bucs game from this theory: http://www.49erswebzone.com/forum/niners/168162-greg-roman-really-good/page132/
Here is how you simply break it down
Step 1. Ignore: the personnel groupings, who lines up where, their routes, defensive alignments, etc. Focus ONLY on who caught the ball.
Step 2. Rewind and watch CK's head angle and body positioning (is he looking at this AR all the way)? Is he looking off defenders to assist the AR1/2?
Step 3. Rewind again. Now watch the non
-AR's to see what part they played in getting that receiver open.
Step 4. Fill in the details and results
[ Edited by NCommand on Dec 18, 2013 at 1:53 PM ]