Originally posted by thl408:
Good stuff, NC. I'm kind of seeing different though. I'm not quite getting what the time to pull the trigger on a pass has to do with whether it is a college style one read play, or a pro style passing play. My take is that if Kap goes with his pre-snap primary read, the read he is making as the shifts are occurring at the LOS, the ball will come out fast. If his primary read is wrong, he will have to start his progressions. I'd like to go over some of the plays you referenced in your breakdown.
I think we have a slight difference in opinion on this one key concept. If all passes are under 3 seconds, that is a good indication the AR has been pre-determined in the huddle (with, what appears to be a little more freedom for CK to change at the LOS based on his read). You call this AR the "primary read" and I call him the "Annointed Receiver." While it essentially is the exact same thing initially, the difference is
after that...IMHO, there are no
real 2nd or 3rd receiving options (i.e. no "progression reads") EXCEPT when the play is Pro-Style. Why? B/c the
non-AR's are all playing their part in getting the AR the ball; they are doing their part in executing the "team passing play," whether that's running routes away from a vacated area for the AR, picking defenders off or even blocking for them pre-pass. It's a team passing game. It's essentially as simple as this for CK: 1) Choose the best AR passing play at the LOS; 2) Hit the AR in under 3 seconds and if covered or if you don't pull the trigger 3) It instantly becomes an ad lib play so make sure to scramble, buy time with your legs and either ad lib pass or run. Done.
The key in this team passing AR system is that everyone must execute their part (esp. the AR beating his man 1on1). If that AR is covered or CK doesn't pull the trigger, it THEN becomes an ad lib play where at that point, everyone is scrambling to make a play. In the AR offense, CK himself, is nothing more than an extension of the passing play called himself. There are no true progression reads where if the primary target is covered, look to the secondary, thrid and then check downs. We only see this when we run a true Pro-Stle (PS) passing play.
Now, IMHO, if it's a PS passing play as noted above (and I do believe we'll see more and more of these as CK grows his football IQ), we typically run 3 or 4 WR's out and even the TE and RB's are true receiving options. There "may" be a primary read but essentially, every route run could genuinely be a receiving option. That's the key difference vs. our AR team passing plays.
In PS, CK takes the snap in shot gun (usually) and his job is to scan the field and hit the most open man under 3 seconds. It appears when we run a PS play, it's more similar to a Spread passing play (left-to-right; vice versa) vs. a WCO (high-to-low with built in progressions). This is what you see with Brady, standing back there in shot gun for 8 seconds at a time, scanning, waiting to see who his best option is. And like I said, there "may" be a primary read here as well but it's not critical as ALL receivers are true receiving options. Someone like Brady, via his experience, would probably KNOW who has the best matchup and who will most likely win his battle but a primary receiver or even progressions are not critical here;
the open man is. And the fact that there are multiple options and the entire field is being used, it makes it easier to sit back there with confidence. The WCO is different, as you know, as not only is every receiver on the field a real receiving option on every single play but the routes themselves are designed to open up at different times in sync with the QB's drops (3, 5, 7-step drops, etc.);
not just the primary read.
While this AR "team passing" game can work with top notch talent (like we now have), it does put a ton of stress on the AR beating his man 1on1 the majority of the time and it also may be affecting CK and his growth of a QB as his football IQ may be getting capped off (plateauing). Until we start to incorporate more and more PS passing plays or even
some WCO route trees, other than pre snap reads, there isn't much to "think about" as the AR has already been pre-determined...he just has to exceute it!
IMHO, this AR passing game CAN work with the personnel we have now and some of these schemes are great and can create some favorable matchups and I esp. like how we're using more and more of the RB's as real receiving options now for CK if the AR is bottled up. With all the added attention to Crabtree, VD, Boldin & Manningham and with the intermediate and deeper (outside) routes we tend to run, we could start REALLY exposing teams with the likes of Hunter, Gore, Miller, James and esp. McDonald in the short, middle, underneath areas of the field (esp. on delayed pass blocking routes).
Adding more and more Spread-like PS (or WCO) passing plays for CK and hitting these shorter targets if the AR is covered up instead of scambling to ad lib throw/run, coud be the next phase in his evolution/growth as a QB. HaRoMan could help CK with scheme (like how we currently use Miller as the AR, we could use the aforementioned [other] weapons as the AR's as well in this short area) and coaching (fundamentals; eyes) here as well. Teach him to stay in the pocket and if he can't hit his AR under 3 seconds, look down to your check-down options instantly for big, positive gains, esp. on first down. This will at least get him thinking about using the entire field and keep him clean/safe and will help open up the playbook on 2nd and 3rd downs (b/c we'll have made positive yards on first downs).
Go Niners!
[ Edited by NCommand on Dec 11, 2013 at 10:46 AM ]